
This is a Mr. White/Imposter style game where you have to guess who is the imposter. Everyone gets the same Clash Royale character to describe, except one player (the imposter) who doesn't know the character. Can you spot who doesn't know the card? Learn how to play
Master the art of deception and deduction across all of our imposter game modes.
Your goal is to prove you know the character without making it too easy for the imposter. For example, if the character is "Mega Knight":
Compare clues carefully. If someone's clue seems too generic or doesn't match the character well, they might be the imposter trying to blend in.
The imposter doesn't know the character, so they might give vague clues or hesitate. Look for players who seem uncertain or copy others' clue styles.
Before it's your turn, look at what others have said. Use their clue style and level of specificity to blend in. If everyone is being specific about abilities, be specific too (but not too specific!).
Use general Clash Royale knowledge. Terms like "area damage," "tank," "support," "spell," or "building" could apply to many characters.
Sometimes a simple, vague clue is better than trying too hard. Phrases like "Strong unit" or "Popular card" can work if others are being generic too.
Try to blend in with the group's suspicions. Don't be too aggressive or too quiet. If you survive voting, you'll get a chance to guess the character!
You can create your own variations to make the game more interesting:
Social deduction games are party games where the fun comes from reading people, sharing hints, and bluffing. One or more players secretly have different information (like being the imposter), and everyone else has to work together to figure out who they are before it is too late.
ImpostrGames takes this genre and makes it easy to play on a single device. You still get the face-to-face discussion and tension of traditional board games, but without needing cards, paper, or complex setup. It works equally well for in-person parties, video calls, or classroom activities.
The game begins with a role reveal phase where all players see whether they are a regular player or an imposter. Regular players see the word/item they need to describe, while imposters see nothing. The number of imposters scales with group size: 3-4 players have 1 imposter, 5-7 players have 2 imposters, and 8-10 players have 3 imposters. This automatic scaling ensures balanced gameplay regardless of how many people are playing.
After the role reveal, players take turns giving short clues about the word/item. All clues are then displayed (usually shuffled), and players discuss what they see, ask questions, and try to identify who seems uncertain or vague. Everyone votes on who they think is the imposter, and the person with the most votes is revealed. If an imposter is caught, they get one chance to guess the word/item correctly. Games can continue after eliminations, allowing multiple voting rounds until all imposters are found or the imposters win.
For a full rules walkthrough, visit our How to Play guide. For more advanced strategies, check out our Winning Strategies guide and Common Mistakes guide. For information about how group size affects gameplay, see our Group Size Guide.
Words in this mode are broad and everyday, so focus on giving clues that are specific but not unique. For example, if the word is "library," good clues might be "quiet," "books," or "cards" rather than "borrow books."
Imposter tip: Use safe, high-level ideas like "public" or "building" that could apply to many places.
Real players should think about geography, landmarks, or culture without naming the country. "Island," "temple," or "volcano" might all point toward very different answers, so listen carefully to how specific each clue is.
Imposter tip: Stay vague with words like "far," "travel," or "different" and avoid guessing a specific region unless you are confident.
When the theme is superheroes or TV characters, focus on abilities, roles, or iconic items instead of names. For example, for a flying hero you might say "cape" or "sky" rather than their actual name.
Imposter tip: Use generic media clues like "popular," "episode," or "team" that sound right but do not prove you know the character.
These modes are great for families. As a regular player, try combining one physical trait and one context clue: for a giraffe, you might say "tall" and "neck"; for pizza, you might say "slice" and "cheese."
Imposter tip: Focus on meal times or general habitats ("dinner," "zoo,") to sound plausible without revealing you don't know the exact answer.
If your group loves sports, these modes reward team knowledge. Clues like "East," "blue," or "champions" can be strong without saying the city name.
Imposter tip: Stick to very generic sports terms such as "stadium" or "fans" and avoid mentioning conferences or leagues you are not sure about.
With your own word lists, you can tune difficulty exactly to your group. Try classroom vocab, inside jokes, or themed parties (like "Halloween" or "holidays").
Tip: Before playing, agree on what type of clues are allowed (for example, no directly saying a player's name or referencing your private word list).
Best group sizes: For most modes, 5–8 players gives the ideal balance between chaos and control. Fewer players makes it easier to read each clue, while larger groups create more tension and discussion. For classroom or family play, consider using easier themes and our Privacy Policy and Community Guidelines as a reference for safe, respectful play.
Tip: For the best experience, play with 5-8 players who are familiar with Clash Royale. Too few players makes it too easy, and too many can be chaotic!
Fan Game Disclaimer: This is an unofficial fan-made game inspired by Clash Royale. This game is not affiliated with, endorsed by, or sponsored by Supercell. Clash Royale is a trademark of Supercell. This is a free-to-play fan project created for entertainment purposes only. Supercell owns all rights to Clash Royale characters, names, and intellectual property.