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ROYALE IMPOSTER

This is a Mr. White/Imposter style game where you have to guess who is the imposter. Everyone gets the same Clash Royale character to describe, except one player (the imposter) who doesn't know the character. Can you spot who doesn't know the card? Learn how to play

Game Guide & Strategy Tips

Master the art of deception and deduction across all of our imposter game modes.

Basic Strategy for Regular Players

1. Give Specific but Not Obvious Clues

Your goal is to prove you know the character without making it too easy for the imposter. For example, if the character is "Mega Knight":

  • Good: "Jumps on enemies" or "Area damage on spawn"
  • Too obvious: "Mega Knight" or "The jumping tank"
  • Too vague: "Strong" or "Big"

2. Pay Attention to Other Clues

Compare clues carefully. If someone's clue seems too generic or doesn't match the character well, they might be the imposter trying to blend in.

3. Watch for Nervous Behavior

The imposter doesn't know the character, so they might give vague clues or hesitate. Look for players who seem uncertain or copy others' clue styles.

Strategy for the Imposter

1. Observe Previous Clues

Before it's your turn, look at what others have said. Use their clue style and level of specificity to blend in. If everyone is being specific about abilities, be specific too (but not too specific!).

2. Use Common Clash Royale Terms

Use general Clash Royale knowledge. Terms like "area damage," "tank," "support," "spell," or "building" could apply to many characters.

3. Don't Overthink

Sometimes a simple, vague clue is better than trying too hard. Phrases like "Strong unit" or "Popular card" can work if others are being generic too.

4. During Voting

Try to blend in with the group's suspicions. Don't be too aggressive or too quiet. If you survive voting, you'll get a chance to guess the character!

Advanced Tips

  • Group Dynamics: Pay attention to who votes for whom. The imposter might try to deflect suspicion by voting early or following the crowd.
  • Multiple Rounds: In games with multiple imposters (5+ players), voting someone out doesn't end the game. You can eliminate players and continue playing, or vote again. Use this to gather more information before making your final decision.
  • Clue Patterns: If everyone mentions the same ability (like "jumps"), but one person's clue seems off, that's a red flag.
  • Voice Play: Using the "Said the Clue" button allows for in-person voice play. This makes it harder for the imposter to copy written clues!
  • Character Knowledge: Knowing Clash Royale characters helps both sides. Regular players can give better clues, and imposters can blend in better.

Common Mistakes to Avoid

  • Being too specific: Regular players who make the character too obvious help the imposter blend in better
  • Being too vague: Imposters who are obviously guessing will get caught quickly
  • Copying clues exactly: If you're the imposter, don't just repeat someone else's clue word-for-word
  • Giving away the imposter: Don't accidentally reveal information that identifies the imposter if you're a regular player
  • Not discussing: Take time to talk about clues before voting - discussion is key to finding the imposter

Game Variations

You can create your own variations to make the game more interesting:

  • Theme Rounds: Play multiple rounds with characters from the same arena or rarity
  • Time Limits: Give players limited time to think about their clues
  • Blind Voting: Vote without discussing first to see who trusts their instincts
  • Team Mode: Play with teams where multiple imposters work together

Social Deduction Party Games 101

Social deduction games are party games where the fun comes from reading people, sharing hints, and bluffing. One or more players secretly have different information (like being the imposter), and everyone else has to work together to figure out who they are before it is too late.

ImpostrGames takes this genre and makes it easy to play on a single device. You still get the face-to-face discussion and tension of traditional board games, but without needing cards, paper, or complex setup. It works equally well for in-person parties, video calls, or classroom activities.

The game begins with a role reveal phase where all players see whether they are a regular player or an imposter. Regular players see the word/item they need to describe, while imposters see nothing. The number of imposters scales with group size: 3-4 players have 1 imposter, 5-7 players have 2 imposters, and 8-10 players have 3 imposters. This automatic scaling ensures balanced gameplay regardless of how many people are playing.

After the role reveal, players take turns giving short clues about the word/item. All clues are then displayed (usually shuffled), and players discuss what they see, ask questions, and try to identify who seems uncertain or vague. Everyone votes on who they think is the imposter, and the person with the most votes is revealed. If an imposter is caught, they get one chance to guess the word/item correctly. Games can continue after eliminations, allowing multiple voting rounds until all imposters are found or the imposters win.

For a full rules walkthrough, visit our How to Play guide. For more advanced strategies, check out our Winning Strategies guide and Common Mistakes guide. For information about how group size affects gameplay, see our Group Size Guide.

Theme-Specific Tips

General Imposter

Words in this mode are broad and everyday, so focus on giving clues that are specific but not unique. For example, if the word is "library," good clues might be "quiet," "books," or "cards" rather than "borrow books."

Imposter tip: Use safe, high-level ideas like "public" or "building" that could apply to many places.

Country Imposter

Real players should think about geography, landmarks, or culture without naming the country. "Island," "temple," or "volcano" might all point toward very different answers, so listen carefully to how specific each clue is.

Imposter tip: Stay vague with words like "far," "travel," or "different" and avoid guessing a specific region unless you are confident.

Hero & Stranger Imposter

When the theme is superheroes or TV characters, focus on abilities, roles, or iconic items instead of names. For example, for a flying hero you might say "cape" or "sky" rather than their actual name.

Imposter tip: Use generic media clues like "popular," "episode," or "team" that sound right but do not prove you know the character.

Animal & Food Imposter

These modes are great for families. As a regular player, try combining one physical trait and one context clue: for a giraffe, you might say "tall" and "neck"; for pizza, you might say "slice" and "cheese."

Imposter tip: Focus on meal times or general habitats ("dinner," "zoo,") to sound plausible without revealing you don't know the exact answer.

NBA & Football Teams Imposter

If your group loves sports, these modes reward team knowledge. Clues like "East," "blue," or "champions" can be strong without saying the city name.

Imposter tip: Stick to very generic sports terms such as "stadium" or "fans" and avoid mentioning conferences or leagues you are not sure about.

Custom Imposter

With your own word lists, you can tune difficulty exactly to your group. Try classroom vocab, inside jokes, or themed parties (like "Halloween" or "holidays").

Tip: Before playing, agree on what type of clues are allowed (for example, no directly saying a player's name or referencing your private word list).

Best group sizes: For most modes, 5–8 players gives the ideal balance between chaos and control. Fewer players makes it easier to read each clue, while larger groups create more tension and discussion. For classroom or family play, consider using easier themes and our Privacy Policy and Community Guidelines as a reference for safe, respectful play.

Tip: For the best experience, play with 5-8 players who are familiar with Clash Royale. Too few players makes it too easy, and too many can be chaotic!

Fan Game Disclaimer: This is an unofficial fan-made game inspired by Clash Royale. This game is not affiliated with, endorsed by, or sponsored by Supercell. Clash Royale is a trademark of Supercell. This is a free-to-play fan project created for entertainment purposes only. Supercell owns all rights to Clash Royale characters, names, and intellectual property.

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